q HOW TO PLAY                    
                                
 MOVE AND ROTATE                
 PIECES TO FORM                 
 HORIZONTAL LINES.              
 COMPLETE LINES TO              
 BEAT THE GOAL; BEAT            
 THE GOAL TO INCREASE           
 LEVEL. EARN BONUSES            
 FOR CLEARING                   
 MULTIPLE LINES.                
 THE GAME ENDS                  
 WHEN A PIECE IS                
 BLOCKED FROM                   
 ENTERING THE                   
 PLAYFIELD. THE                 
 SOFT DROP KEY MAKES            
 THE FALLING PIECE              
 DROP FASTER. THE               
 HARD DROP KEY FORCES           
 THE PIECE TO FALL              
 INSTANTLY. THE HOLD            
 KEY PUTS THE FALLING           
 PIECE IN THE HOLD              
 AREA FOR LATER USE,            
 SWAPPING IT WITH THE           
 PIECE ALREADY THERE.           
                                
 THE CONTROLS ALLOW             
 FOR PLAY WITH 1 OR 2           
 HANDS IN RIGHT OR              
 LEFT ORIENTATION.              
                                
 CONTROL KEYS                   
                                
 MOVE LEFT: [>] OR 4            
 MOVE RIGHT:[?] OR 6            
 ROTATE                         
 COUNTER-CLOCKWISE:             
 1, 9 or *                      
 ROTATE CLOCKWISE:              
 3, 5, 7, # OR [@]              
 HARD DROP: [<] OR 2            
 SOFT DROP: [=] OR 8            
 HOLD:       0                  
                                
                                
 SCORING                        
                                
 YOU EARN POINTS FOR            
 CLEARING LINES, THE            
 MORE LINES CLEARED             
 AT ONCE THE MORE               
 POINTS SCORED.                 
 1 LINE = 100 POINTS            
 2 LINES = 300 POINTS           
 3 LINES = 500 POINTS           
 TETRIS (4 LINES) =             
 800 POINTS                     
 BACK TO BACK                   
 TETRISES=1200 POINTS           
                                
 SOFT DROP EARNS 1              
 POINT PER CELL                 
 DROPPED. HARD DROP             
 EARNS 2 POINTS PER             
 CELL DROPPED. IT               
 COSTS 1 POINT TO               
 MOVE A PIECE AFTER             
 IT HAS TOUCHED DOWN.           
 THE PENALTY IS PAID            
 EVERY TIME THE PIECE           
 STOPS AND IS MOVED.            
 BACK TO BACK TETRIS            
 HAVE A 50% SCORE               
 BONUS. THE SCORE IS            
 INCREASED OVERALL              
 BASED ON THE LEVEL             
 PLAYED. THE HIGHER             
 THE LEVEL, THE                 
 HIGHER THE LEVEL               
 BONUS.                         
                                
                                
 EFFICIENCY                     
                                
 EFFICIENCY IS HOW              
 CLOSE YOU CAME TO              
 PLAYING A PERFECT              
 GAME. A PERFECT                
 GAME (100%) IS HARD            
 DROPPING EVERY PIECE           
 FROM THE TOP OF THE            
 SCREEN AND SCORING             
 ONLY TETRISES. IT              
 IS POSSIBLE TO HAVE            
 AN EFFICIENCY RATING           
 OVER 100%.                     
                                
                                
 POWER RATING                   
                                
 THE POWER RATING IS            
 A COMBINATION OF               
 YOUR EFFICIENCY                
 AND YOUR SCORE                 
 VERSUS THE                     
 THEORETICAL MAXIMUM            
 SCORE AFTER 15                 
 LEVELS WITH A 100%             
 EFFICIENCY RATING.             
                                
 E